You learn operating systems by doing. Modern operating systems are,
unfortunately, too complex to envision programming within the context
of a semester-long class. In CS402, we will use a stripped-down version
of a modern OS which still has all the essentials necessary for
understanding the concepts behind the subsystems that constitute today's OSs.
At the beginning of the semester, you are given a skeleton of an operating system with some of the lower-level machine specific parts filled in. In stages, during the course of the semester you are asked to fill in important missing pieces of various subsystems in the OS. The OS is based on the x86 architecture and should, in theory, compile to an image that can be run on a bare x86 machine. For simplicity, however, you will be testing and developing parts of the OS on an x86 emulator called Qemu. The OS is written in C, so the programming assignments listed below assume familiarity with the C language. If you have not programmed in C before, we encourage you to pick it up on your own as quickly as possible before the semester starts. You are allowed to do the kernel assignments in teams of 2 to 4 students (or you can do them by yourself). Please read carefully the section below on forming teams.
Access to programming assignments is restricted. These specs are private
and you do not permissions to post/display these specs and your work based on
these specs in a public place.
It goes without saying that if you change an assignment, you will not get credit for it.
We will use the following percentages for figuring out your overall grade for your programming assignments:
All programming assignments must compile and run on a standard 32-bit Ubuntu 16.04 Linux system running inside a virtual machine on VirtualBox/VagrantBox. One major advantage of using a virtual machine is that you can install as many copies as you want. For example, you can have one 32-bit Ubuntu 16.04 Linux system for development, one standard 32-bit Ubuntu 16.04 Linux system for final testing (and keep this virtual machine as "clean" as possible), one for doing experiments or whatever, etc. Looks like the ONLY working platform to do the kernel assignments is a 32-bit Ubuntu 16.04. We strongly encourage that you install a standard 32-bit Ubuntu 16.04 on your laptop or desktop as soon as possible. To minimize hardware incompatibility issues, the PREFERRED way is to first install a virtual machine hypervisor platform (i.e., VirtualBox) onto your laptop/desktop and then install Ubuntu 16.04 into the virtual machine. Please note that a 32-bit Ubuntu 16.04 system would, once in a while, offer you to "upgrade" the system to the next release. You must NOT do that (or run the "do-release-upgrade" command). If you do that, you will not be running Ubuntu 16.04 any more and you may have to reinstall a brand-new standard 32-bit Ubuntu 16.04 from scratch again. The New MacApple threw us a curve at the end of 2020 by switching to a non-Intel/AMD CPU for their new Macs. These systems are so new, it's not clear if VirtualBox would work on such a system. Even if VirtualBox works on such a system, it's not clear if you can run a 32-bit Ubuntu 16.04 system inside of it. If you have such a system, please take a look at what options you have.
You are expected to team up in teams of 2 to 4 students for the kernel assignments
(or you can do them by yourself).
You can team up with students registered in any section.
We generally would not recommend attempting the
kernel assignments individually unless you have had
significant prior exposure to C programming and debugging and working with large software systems.
Although on the other hand, if you are going to team up with students that you have never worked with before
and you don't know if you can trust them to deliver what they promised,
it may be better that you work on the kernel assignments solo! Working with students that you cannot trust
can be super stressful!
Here is how team forming will work:
If you don't belong to a team and would like to join an existing team or find other students in your section to form a new team,
please visit this page.
If you are considering to be kernel partners with another student, I strongly urge that you
work with each other on warmup assignments before committing to be kernel partners.
For kernel (group) projects,
half the grade is "team grade" (where everyone gets the same score)
and half is "individual grade".
In the README file your team will submit, you must (1) specify
how to split the points (in terms of percentages and must sum to 100%)
and (2) give a brief justification about the split. If you don't
specify anything, we would take it as an equal-share split.
You can use the "cs402calc.txt" program and run it on your Ubuntu 16.04 system to see how points will be assigned to team members. The syntax is: chmod 755 cs402calc.txt cs402calc.txt grade p1 p2 ...where grade is the grade the grader would give and p1, p2, ... are percentages. For example, if the grader gave 80 points and the breakdown is 20/30/50%, you should run: cs402calc.txt 80 20 30 50The output would show that the final scores for the 3 students will be 44, 56, and 80. So, the person who contributed the most would get the same number of points the grader gave. If the grader gave 80 points and the breakdown is 0/50/50%, you should run: cs402calc.txt 80 0 50 50The output would show that the scores will be 20, 80, and 80. Please note that the student who did not contribute anything would still get 25% of the score the grader gave, and in effect got a partial "free ride". The idea here is that if you take on a teammate, you implicitly agree to accept both risks and rewards. If this risk is unacceptable to you, you should do the kernel assignments solo. If the grader gave 80 points and the breakdown is 0/0/100%, you should run: cs402calc.txt 80 0 0 100The output would show that the scores will be 20, 20, and 80. It's totally up to your team to decide how you want to assign the splits. But please understand that since the instructor did not get involved with the formation of your team, the instructor cannot be held responsible to resolve disputes among your team members perfectly! Also, since there is a dispute, no matter what the instructor does, someone is going to be unhappy. If you want to claim uneven contribution, you need to keep some records to justify the uneven split. IMPORTANT: Please keep in mind that "contribution" shouldn't be just about counting the number of lines of code written. Any type of effort should be considered as "contribution". If one team member wrote 100 lines of code while another team member fixed a serious bug by fixing one line of code, would you consider them equal contribution? What if a team member found a bug in the code or in the documentation? How many lines of code would that convert into? It's very difficult to be completely "fair" in determining the exact contribution of each team member. My recommendation is to just work as a team and claim that there is equal contribution from all team members. But what if a team member refuses to participate (for example, because this team member has deadlines for another class) and just want to get a "free ride"? If would be helpful if you can keep records (email, text, etc.) of a team member who is doing that as justification of uneven contribution. Grade Normalization (for all programming assignments)There is another issue with grading now that students in different section can be in the same team and receive the same grade. Since not every grader grades identically (and it's pretty much impossible to have them grade identically, give that we have more than one grader), I will track which student is graded by which grader. This issue is also present in warmup assignments. Therefore, the following applies to all programming assignments.When I calculate your final class grade at the end of the semester, I will "normalize" each assignment grade according to the average for each grader and adjust your grade according to the overall class average. This "normalization" only applies to the grader-dependent part of your grade (i.e., without early/late submission extra credit and penalties and without class Google Group extra credit for kernel assignments. Here's how the "normalized" grade will be calculated. If the overall score you get for an assignment is X, your early/late submission extra credit is Y percent, and your class Google Group extra credit for kernel assignments is Z, your grader-dependent part of the score is (X - Z) / ((100+Y)/100). After normalization of the grader-dependent part of your score, if your score is W, the score we will use to calculate your class grade would be W × ((100+Y)/100) + Z. In the next two paragraphs, all the scores are grader-dependent part of your scores. For example, if the average score of your grader is 85 and the overall class average is 86, this means that your grader's average is slightly lower than the class average (maybe because you were graded by a "harsher grader") and everyone graded by your grader will get their grade increased by 1 point (so that your grader's average will be 86). On the other hand, if the average score of your grader is 86.5, this means that your grader's average is slightly above the class average (maybe because you were graded by an "easier grader"), then everyone graded by your grader will get their grade lowered by 0.5 point (so that your grader's average will be 86). Since the purpose of grade normalization is to normalize the difference in grading among the graders. For a programming assignment, the highest possible normalized grade anyone can get must still be the original maximum score assigned to that assignment, independent of the grader. Similarly, the lowest score one can get is 1 point if you have submitted something for grading. Also, if the grader-dependent part of your grade is 100, your score will not be lowered even if your grader's average is higher than the overall class average since a perfect score is a perfect score and should be grader-independent! Please note that this is not a perfect system for normalization (because a perfect system doesn't exist). But I think it's a big improvement over not normalizing your scores at all. From what I have observed, the adjustments are a tiny percentage of your overall grade. Please keep that in perspective.
It's imperative that you backup your code when you are doing a major
programming assignment. For the kernel assignments, it's also imperative that
your team have a reasonable way to collaborate and share code (and be able to
modify them individually and then merge the changes).
Use DropBoxThe following was by Pradeep Nayak, who took CS 402 in Fall 2012.---------- Forwarded message ----------Some people have reported problems with hosting their git repository on dropbox. The has two problems, one of them is more serious than the other Use BitBucketBitBucket is probably better than using DropBox because it combines version control and backup: BitBucket is like github.com in that it combines version control and backup. The main difference is that private projects on bitbucket.com stays private. You must NOT use GitHub.com even if it says that your repository is private. GitHub.com will make a private repository public automatically if you do not pay to keep it private! So, please do NOT use GitHub for this class. No matter what the GitHub.com website says, don't believe them because private code on it can magically become public for unknown reasons. Use Shared Folder For BackupsA quick and easy to to backup is to copy all your files into the shared folder, i.e., the folder you are sharing with the host system. You should make this as easy as possible. Let's say that you put all your code in the folder called cs402 in the home directory of your Ubuntu 16.04 system. Assuming that your shared folder is in /Shared-ubuntu (suggested in the Ubuntu 16.04 installation instruction and additional instructions and you should change it if the location of your shared folder is different). Then you just need to do the following to make a backup:cd tar cvzf cs402-backup-`date +%m%d%y`.tar.gz cs402 cp cs402-backup-`date +%m%d%y`.tar.gz /Shared-ubuntu ls -l cs402-backup-`date +%m%d%y`.tar.gzPlease copy and paste the above command and not try to copy it visually (watch out for the "backquote" characters). The above command create a file called cs402-backup-MMDDYY.tar.gz where MMDDYY is the current month, day, and year. OtherYou can also use something that comes with the system. If you are running Mac OS X, you can probably use iCloud to back up your code. If you are running Windows, you can probably use OneDrive to back up your code. You can also use Google Backup & Sync to backup your files.
Below are some very important information and requirement about our programming assignments.
Please read them carefully so you understand all the rules we will stick to.
If you are not sure about something, please send an email to the instructor for clarification.
You must NOT submit code you (or your group) did not write yourself (or yourselves).
You have committed plagiarism if you submit work done by
others and claim that it's your own work.
It should be clear that you cannot use code written by other students in a previous semester no matter what. As clearly in spelled out in the academic integrity policy of this class, if you have a copy of any of our programming assignments written by someone else, looking at the code or running the code is considered cheating, let alone copying code from it. There are two exceptions to the above rule:
You are allowed to submit modifications via
email to the instructor, up to 24 hours
after the submission deadline (and preferably after the submission deadline).
The first 3 lines of modifications are free
of charge within this time frame if the submission is on time.
Additional modifications cost 3 points per line (each submission is worth 100 points).
One line (128 characters max) of change is defined as one of the following:
Afterwards, additional modifications cost 10 points per line until 7 days past the submission deadline. After 7 days past the submission deadline, an additional modification costs 25 points per line. Please note that this applies to source code, Makefile, and README files. Please understand that the grader is NOT allowed to modify your source code or Makefile during grading. Just want to be very clear about this... The free 3 lines of changes are only applicable if you submit these changes within 24 hours of the submission deadline AND if your submission was on time. Also, a "modification" is NOT considered a "new submission". So, sending a "modification request" will not change the timestamp of the submission we grade.
I often get questions regarding segmentation faults and bus errors.
Sometimes, these occue when one calls library functions such as
malloc() or free(). Some students think this is
some kind of a system bug. Well, it's often not. I will
try to answer this type of questions here once and for all.
Chances are that you have corrupted memory (or have corrupted the memory allocation chain). Memory corruption means that a memory location got modified in a bad way and you have no idea when it happened or how it happened. It's as if it has gone bad all by itself. But since it really cannot go bad all by itself, it just be your code that somehow corrupted memory! When you notice that memory corruption has occurred, this usually implies that you have corrupted memory a while back. It just happened that when you call malloc() or free(), the corrupted memory caused a bus error or the execution of an illegal instruction. By the way, bus errors and illegal instructions are basically the same thing as segmentation faults. If you see something like "stack smash", it's another form of memory corruption bug (unless you really try to "smash the stack"). How does one corrupt memory (or corrupt the memory allocation chain)? You can write beyond an allocated memory block. You can free the same object twice. You can free an object that was not allocated. You can write to an object that's already freed. You can write to a portion of a stack space that is no longer valid. These bugs are hard to find because most of the them you only see that there is problem long time after you have "corrupted memory". We will talk about all this when we go over "dynamic storage allocation" in Ch 3 of the textbook. If you have access to a professional/expensive debugging tool, it may be helpful. Otherwise, you just need to do binary search and see where the bug(s) might be. There's no magical cures in debugging memory corruption bugs, not even for professionals! I, unfortunately, do not have any magic tricks that can help anyone find memory corruption bugs. My advise is to write your code very carefully and understand what every line of your code is doing and make sure that your code won't corrupt memory! It's much better to avoid creating nasty bugs than to debug and this good habit can save a lot of your time that you would have spent in debugging! One thing you might try is to include the following commandline argument when you run gcc to compile your code: -fsanitize=addressThe above enables AddressSanitizer to catch certain memory corruption bugs. It's not a cure-all, so please do not exactly that it will find all your memory corruption bugs. Another thing you might try is to temporarily turn off memory deallocation (if you suspect that you have freed the same object twice or freed an object that was not allocated). You can do the following to define free() as a no-op in a common header file when you are debugging: #ifdef DEBUGGING_MEMORY_CORRUPTION #ifdef free #undef free #endif /* free */ #define free #endif /* DEBUGGING_MEMORY_CORRUPTION */Then use -DDEBUGGING_MEMORY_CORRUPTION as a commandline argument when you run gcc to use this trick. As your code gets more and more complicated, you may get more of these bugs. This is one reason why you want to keep your code nice and clean. On Linux, one very useful tool for finding memory corruption bugs is valgrind. If you have installed Ubuntu 16.04 on your laptop/desktop, you should give it a try. Just prefix your commandline by "valgrind" (or "valgrind --tool=exp-sgcheck" if simply running "valgrind" doesn't print any error messages, although this feature is experimental and may not work right) and read the output carefully. Figure out why valgrind is complaining and fix only the first bug it complains about. Although valgrind cannot catch every memory corruption bug, it does a pretty good job for relatively straight-forward memory corruption bugs. For more details, please see the warmup1 FAQ item about valgrind. By the way, from what I can tell, it seems to catch the same memory corruption bugs as using the address sanitization options in g++. If your program is memory-corruption free and you just want to look for memory leaks, you can run your program by prefixing it with "valgrind --leak-check=full" and see what valgrind has found for you. Please understand that, for warmup assignments, there is absolutely no requirement that you don't have memory leaks. My recommendation is that you should ignore memory leak information from valgrind and only run valgrind when you suspect that you have memory corruption bugs and hope that valgrind can help. If you have bugs that seems impossible to find and you have tried everything, the last resort is simply to do a code review and review every line of your code and make sure that they are not causing memory corruption. This is another good reason why you want to keep your code nice and clean. Recently, I have heard about two more memory debuggers (although I have not tried them).
|
||||||||||||||||||||